In addition to that, the higher your TPS (Threat Per Second) is, the more damage your party can deal and the more heal you can receive without putting anyone into the risk of being hit.When you enter a dungeon or raid instance, if you manage to survive and walk out with your shield (sometimes literally), you are stronger thanks to epic loot, that youve got.Quite frankly, in WoW Classic, Blizzard didnt provide easy enemies.Something with a lower level than yours will survive annoyingly long due to glancing blows mechanic, which is why you form a dungeon or raid group.
In WoW Classic, however, it is not as easy as it seems, since Threat mechanic is online, but well get to that. Naturally whatever champion, character, vehicle or any other creature or device in-game, that effectively increases its defense stats can make an excellent tank. Any Armor, Resistance, Health or Damage Reduction buffs, are welcome. No retribution is needed, however, if tank is able to reply with damage, or in any other way provide utility, its the dream. When you are allowed to equip your character with the sturdiest, hardest pieces of armor giving you defensive stats, you dont have to worry about defensive cooldowns that much, and you can build yourself towards Threat generation more. Get a supply of WoW Classic Gold and invest it in good equipment. You just have to generate enough Threat for them not to pull the mob from you. Sure, you can walk into a group of mobs, let them hit you and survive with the help of healers, while Mages will wipe the enemies. But what happens when mobs lose their interest in you and attack your healers and Mages instead. ![]() They will kind of understand that the person who deals the most damage is the greatest Threat. Or the one who heals and keeps that annoying tank alive - as long as Healer lives, the tank will not go down, so the Healer should be killed first. Be careful and communicate, as sometimes your DPS may have to give your tank a second to generate enough Threat. Also, some Talent can modify the amount of Threat, like Warriors Defiance. ![]() Also using abilities like Battle Shout or Demoralizing Shout will affect it. This way Mages, Destruction Warlocks and Hunters shooting from far away are safe until they keep their damage under these thresholds. Say you are level 58 Warrior player trying to tank for level 59 Mage. ![]() Taking damage and surviving it is one thing, but forcing AI mobs to deal damage exclusively to you instead of DPS or healers is an entirely different animal. Wed even risk a statement that Threat management is more critical in tanking than high HP or Armor values, as tanky stats become useless when you are not being hit.
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